Every data refresh, new tool and fix as it lands. Newest first. Shows the last two weeks of updates.

October 29, 2026
New

Search by line

Type or paste a line the way your app shows it, like “Hubbard 20+ rec”, “Young Q2 over 64.5” or “Packers 2nd half under 13.5”, and the search box jumps straight to that line with its hit rate, record, streak and the opponent’s rank. Last names, initials, periods (Q1–Q4, 1st Half, 2nd Half, 1st Drive) and Over, Under or 60+ all work. If the exact number isn’t a BYB line, it opens the closest one and says so. Type a bet type alone (“2nd half team total”) to see this week’s posted lines of it, ranked by hit rate.

Data

Thursday night’s final lines, and updated lines for the rest of Week 8

The final capture for Panthers @ Packers is in. Lines for every other Week 8 game have been updated too, and another capture is coming this weekend before those games start.

October 28, 2026
New

More League-Wide views for Receiving bets

Longest Reception and 1st Reception Yards now have By Week, By Team and Opposing Defense views on their League-Wide pages. Most Receptions, Most Receiving Yards, Team 1st Reception and every Race to bet have a By Week view: who won it each game, and for races how many catches into the game it took. More bet categories follow.

Data

Wednesday stats and injury refresh

Season stats were refreshed with a few small official corrections (no new games). The injury report on each game page is now as of Wednesday, October 28; Thursday night’s teams have started filing practice reports, and game statuses follow later in the week.

Improved

Players who are not playing come off the bet lists

Players ruled Out for the week or on IR / Reserve no longer appear in a game’s bet lists, on bet pages or in Browse by Hit Rate. Their past games still count toward every defense rank, and they still show on the game’s injury report. Questionable and Doubtful players stay listed with their tag.

New

Injury report on every game page

Each team’s Matchup overview now ends with this week’s injury report: players ruled Out, Doubtful or Questionable, plus players on IR / Reserve who have played this season. Teams file game statuses in the days before each game, so early in the week the card may list IR only. The points-by-quarter card also gains an OT column.

October 27, 2026
New

Recent form: Season, Last 5, Last 3

A new Games switch on every player and team bet page, every bet list on a game page, and Browse by Hit Rate: Season, Last 5 or Last 3. Pick Last 5 and every record, hit rate, streak and game log counts only each player’s or team’s last 5 games. Defense ranks follow too: each defense is ranked on its own last 5 games, so you can see who has been giving up a stat lately, not just since Week 1. Your choice stays on as you move around the site; a refresh or a new visit starts back on Season.

Data

First Week 8 lines

All 14 Week 8 games were captured Tuesday afternoon. Browse by Hit Rate is back with about 2,800 lines: game and team markets for every game, and player props for the games posted so far (Thursday night’s game in full, plus a few Sunday games). Same Game Parlays and odds bands on the ladders are back too. More player props fill in with Thursday’s and Saturday’s pulls.

Improved

Odds bands on every captured ladder line

On a player’s bet page, each ladder line BYB captured this week now shows its odds band (Heavy favorite through Longshot) in place of the “Posted” tag, which only marked the main line. BYB captures a few books, and others may offer other lines, so lines without a band can still be available elsewhere.

Improved

Scorecard matches Browse by Hit Rate

The Weekly Scorecard now counts only lines with 3 or more games before kickoff, as Browse by Hit Rate lists them, and its By stat table counts each Over / Under once, on the side with the higher hit rate before kickoff.

Data

Week 7 results are in

Every Week 7 game, Monday night included, now counts in every hit rate, record, streak, defense rank and matchup stat. The site has moved on to the Week 8 slate; Browse by Hit Rate fills in once this week’s lines are captured.

New

Weekly Scorecard

A new Week 7 Scorecard button on the games page shows how every player line posted for Week 7 did, graded on the final stats: by the hit rate it carried before kickoff, by odds band and by stat, for main and alt lines. Results only, no picks. Each week’s scorecard appears once that week’s games are final.

Improved

The games list loads much faster

The site now shows this week’s games as soon as the page arrives, while the rest loads in the background. On a typical phone the games list appears in about half a second instead of about five, and the whole site is ready in about half the time.

October 26, 2026
Data

Monday night lines refreshed

Dallas @ Philadelphia was captured again late Sunday night and once more Monday afternoon: player props, game and team markets, each game’s specials and the premade same game parlays now reflect the latest lines. Sunday’s games have kicked off, so their bets have left Browse by Hit Rate until next week’s slate.

New

Injury report tags

Players listed on the week’s official injury report now carry a tag wherever they appear: Out, Doubtful, Questionable, or IR / Reserve. You’ll see it in Browse by Hit Rate, on the bet lists, on each player’s bet page and on Weekly Specials and Same Game Parlays (for example “Out: LaPorta”). Hover or tap a tag to see the report date. Statuses change through the week, so check the final report before kickoff.

Improved

Clearer opponent column when every defense is the same

When every defense has the same rate on a line, there’s no ranking. The opponent column now says which way: “All” when every defense has allowed it in every game, “None” when no defense has allowed it yet. Posted touchdown, Most and Race bets in that spot now show in Browse by Hit Rate too.

Improved

Every posted line now shows, and longer ladders

Some posted lines, such as a receiver’s Over 0.5 receiving yards in a half or many receptions and tackles + assists lines, were left out of Browse by Hit Rate and the player’s ladder when every defense had the same rate on them (opponent rank “Tied”). About 600 of these posted lines now show. Ladders were also extended to reach every line posted this week: quarter and half passing, rushing and receiving yards, Q1 attempts, completions and passing TDs, receptions, pass + rush yards, rush + rec yards, longest rush, tackles + assists, assists, sacks and extra points.

October 25, 2026
New

Matchup: a game’s overview before the bets

Each game now opens on a new Matchup tab. Overview shows both teams side by side: record, home and road records, points scored and allowed per game with their rank out of 32, rest before this game (short week, regular week, extra rest or off a bye), points per game by quarter and half, and every game this season. When the two teams have already met this season, that result is shown at the top. The bet categories are one tap away in the same row.

New

Matchup: Offense, Defense and Special Teams side by side

Next to Overview, Matchup now compares the two teams stat by stat. Offense has Team, Passing, Rushing and Receiving; Defense has Team, Passing and Rushing; Special Teams has Punting, Punt Returns, Kicking and Kick Returns. Each stat shows the per-game number with the season total (or made / tries for rates) and its rank out of 32, shaded for the top and bottom ten. Ranks use per-game numbers, so teams that have had their bye are not ranked lower. On Offense, “vs their Defense” lines each offense up against what the other team’s defense allows.

Improved

Weekly Specials: tabs instead of one long list

Weekly Specials now sorts its 2,000+ specials and parlays into tabs, laid out like a game’s bets, with more room between the tabs, filters and lists, and highest win % first: Same Game Parlays, Weekly (player, team and Tight End specials across the slate), Game Specials, Player Stats, Half & Quarter and Game, each with its own groups on a second row (for example Passing, Receiving and Rushing under Player Stats). Each tab shows how many specials it holds. The game, team, position and search filters work inside the tab you’re on.

New

Specials inside each game

Each game now has a Specials tab at the end of its bet categories, after Special Teams, with only that game’s specials, in the same tabs as the Weekly Specials page. The Weekly Specials button on the slate still lists every game’s.

New

Same Game Parlays

This week’s premade same game parlays, about 30 per game, are now on Weekly Specials and in each game’s Specials tab, grouped by side (each team, or Mixed) and by odds band. Each parlay shows its record, streak and odds band, and opens to a week-by-week table with every leg’s number and how often each leg hit on its own. A one-team parlay counts only games where every leg hit in that same game; a Mixed parlay counts weeks both teams played, each team’s legs in its own game, with a game total clearing in both. A pushed leg is set aside, and a game counts only when every player in the parlay played.

October 24, 2026
Data

Saturday lines for every Sunday and Monday game

All 13 Sunday and Monday games were captured again Saturday afternoon, with more bet types posted than earlier in the week (about 250 to 300 per game). Posted lines, odds bands and Browse by Hit Rate now reflect Saturday’s lines. A bet posted earlier in the week but not on Saturday stays listed, marked “Not in latest capture.”

Data

Final game specials and extra lines for Sunday and Monday

Each game’s specials on Weekly Specials, and the quarter, half and game lines that fill in where the main lines leave gaps, were refreshed late Saturday for all 13 Sunday and Monday games.

October 23, 2026
Data

Lines captured for every Sunday and Monday game

Every Week 7 Sunday and Monday game was captured in full overnight: player props, game and team markets, 1st quarter and 1st half props, and each game’s specials where posted. Defense props, player head-to-heads and most game specials post later in the week and will be added with the weekend capture.

New

Weekly Specials: more games and two new Tight End Day markets

Game specials now cover eight games, up from one. Two new Tight End Day markets have records: a tight end scoring in every game of a Sunday window, and the over/under on how many tight ends score.

Fixed

Rams specials in the Game filter

On Weekly Specials, Rams @ Raiders specials and Rams players’ tiles now show under that game and team in the filters.

Fixed

Footer: data refresh date and data source details

The footer again shows when the data was last refreshed and the data source, with the “i” button for the full citation and license. The responsible-gaming notes sit underneath.

October 22, 2026
Improved

Link previews and a site footer

Links to the NFL tool now show a preview card when shared in a text, on Reddit or on social media, with the week and how many posted bets are tracked. Every page also has a footer: information only, no picks, not affiliated with any sportsbook, 21+ where legal, and the 1-800-GAMBLER helpline.

Data

Final lines for Thursday night

New England at Chicago recaptured in full on the morning of October 22, including defense props, game leaders and the 1st drive markets.

New

1st Team to Get a 1st Down and Last Scorer Wins

Two new game bets. 1st First Down (under 1st of Game) shows which team got the game’s first first down, earned on a run or a pass; a first down by penalty does not count. Last Scorer Wins (under Scoring Props) asks whether the team that scored last won the game, with overtime counted and a tie counted as No; each game shows the last score and the final. Both have records, streaks and defense ranks, and show on Browse by Hit Rate when posted.

New

Records for kicking, quarter, half and Tight End game specials

Game specials that showed “no record” now have one: team kicking points and made field goals, special teams touchdowns, winning in overtime, the opening kickoff returned for a TD, no touchdown in the game, a successful two-point try, scoring in every quarter or each half, and Tight Ends combining for X TDs. A team special counts that team’s games this season; a game special counts both teams’ games, shown side by side with the opponent and the score each week. Quarters are regulation; the 2nd half includes overtime.

Fixed

Player names in defense game logs

In a defense game log (the “vs Defense” tab on a player’s line), the player column is now wider, so a long name no longer runs into the Q1 column.

Improved

Team 1st Reception on Browse by Hit Rate

Players posted to make their team’s first reception now show on Browse by Hit Rate with this week’s odds band. A lateral is not a reception, and a catch wiped out by a penalty does not count.

New

1st drive yards and 1st drive TD on Browse by Hit Rate

Posted passing, receiving and rushing yards on a team’s 1st drive, and the 1st drive touchdown scorer, now show on Browse by Hit Rate with their records.

Improved

Weekly Specials: tiles and filters

Weekly Specials is now a grid of small boxes, each showing just the bet and its win %. Tap a box to open its record, streak, odds band and week-by-week log. Filters on top narrow it by type, game, team and position, with search, a win % or longest-odds sort, and one list or grouped by market. Each market sits in its own boxed section with a shaded header and extra room between sections, and each box shows the players on top with the bet underneath in smaller type. Thresholds such as “3+ TDs” never split across lines, and 0% boxes are grayed so the hits stand out.

New

Game specials on Weekly Specials

Each game’s posted specials are now on Weekly Specials, such as “A, B and C to combine for 4+ TDs”, “A or B to record 400+ passing yards” and “X+ rushing yards in each quarter”. Each quarter and each half bets show every quarter’s or half’s number each week. Two-player ladders (both players X+ in each half or quarter, combined and either-player passing yards) and multi-player props are included, each in its own box. Game specials the season stats can’t count yet are listed with no record.

October 21, 2026
New

Weekly Specials

A new Weekly Specials page (next to Browse by Hit Rate on the games list) lists this week’s posted specials with how each would have done this season. Player and team specials (“A & B & C to combine for 200+ rec yards”) show every leg’s number each week and the weeks they would have hit. Tight End specials (any TE 150+ receiving yards, total TE TDs, most TE receptions) show each past Sunday over the same window of games.

Data

Posted lines refreshed for Thursday night

Lines and markets recaptured on October 21 for every game, with New England at Chicago captured in full, including the Tight Ends Day markets.

New

Not-tracked bets: Octopus, Defensive Player TD, Game-Winning TD in OT

Some posted bets almost never happen, so a record would read 0% for nearly everyone. These now have their own tab with a short note instead: what the bet is and how often it has happened this season (for example, octopuses so far this season), updated every week.

New

More posted bets: each quarter / each half yards, 1st drive receptions, Each Team TD + FG by half

Browse by Hit Rate now lists posted “X+ yards in each quarter” and “X+ yards in each half” lines for passing, receiving and rushing, and receptions on a team’s 1st drive, when they’re posted. Each Team TD + FG adds Each Half and 1st Half tabs.

New

Squares: Any Quarter

Squares’ Final Square tab is now Both Digits, with a Final and an All version. All checks the square at the end of Q1, halftime, Q3 and Q4, and posted Any Quarter squares show on Browse by Hit Rate.

October 20, 2026
Improved

Score Distribution: every correct score seen this season

Correct Score now lists every final score the league has seen this season (and every 1st half and 1st quarter score), with how many different scores that adds up to. Each score shows this week’s posted odds band for each winner, and a count of the posted scores that haven’t happened yet this season.

New

Final Square, Each Team’s 1st Drive Result and QB passing yards head-to-head

Squares adds a Final Square tab: both last digits of the final score, the team’s and the opponent’s. 1st Drive Result adds an Each Team tab: both teams’ first-drive results together. Both are on Browse by Hit Rate when posted, along with the starting QBs’ passing yards head-to-head.

Improved

Browse by Hit Rate: cleaner on phones

On phones, the filters now sit behind one Filters button showing how many are applied, with a chip for each one you can tap to clear. Sort and Group by stay in view. The intro and the odds-band legend open on a tap, the hit-rate pills scroll sideways, and each bet’s line gets the full width of its row.

New

Browse by Hit Rate: filter by position, group by position or team

A new Position filter shows one position’s posted bets at a time (QB, RB, WR, TE, K, or Game & team markets), with the hit-rate pills, odds bands and sort working as before. Group by now also offers Position (a section for each position) and Team (a section for each team, A to Z, tap to open), each ranked by hit rate.

New

Browse by Hit Rate: more posted bet types

Posted lines now also come from two more odds sources, for bet types our main source doesn’t post for a game: for example 2nd–4th quarter passing, rushing and receiving yards, Most Rushing / Receiving Yards, Double Chance (1st quarter and half), Winning Margin 4-Way, 3-Way by quarter and Both Teams to Score 7+ / 10+ in the 1st quarter and half. Where our main source posts a bet type, its lines are the ones shown.

Data

All tools updated through Week 6

Every tool now includes Week 6 results, Monday night included, and the Week 7 slate is live. Week 6 drops, pressure and contact charting will be added once our data sources publish it.

Fixed

TD yards on a blocked kick returned for a touchdown

A blocked punt or kick picked up and run in for a touchdown now counts the length of the run (14 yards for Tennessee’s blocked-punt TD at Indianapolis in Week 6), not 0. This feeds TD Yards, Longest / Shortest TD and 1st Score Yards.

October 19, 2026
New

Browse by Hit Rate: every bet posted this week

Browse by Hit Rate now lists only this week’s posted bets, one ranked list by hit rate. Pick a game, team or player, tick the bet types you want, and use the hit-rate pills (All, 100%, 99–90% …). Group by Category turns it into sections by category and bet, each one opening on a tap. It covers each posted player’s main line (Over and Under), the TD, Race and Most bets, and now each game’s game and team markets: game lines, halves, quarters, 1st of game, 1st drive and team props. A game or team option shows on each team whose season speaks to it.

New

Browse by Hit Rate: alt lines

Turn on Alt lines to add every posted alternate line: each player’s X+ ladder (25+ receiving yards, 50+, 75+ …) and the alternate spreads and totals, each with its own hit rate at that exact line.

New

Browse by Hit Rate: odds bands

Every posted line shows its odds band from this week’s capture: Heavy favorite (−300 or shorter), Favorite (−299 to −101), Coin flip (−100 to +100), Plus money (+101 to +300), Long (+301 to +1000) or Longshot (+1001 or longer). A legend under the filters spells them out. Filter by band, or sort by hit rate and then the longest odds. The band is this week’s; the hit rate, record, streak and opponent rank are season to date.

Improved

Browse by Hit Rate: capture times and tags

Each game shows when its lines were captured, since lines can move after a capture. A line missing from the newest capture stays on the list, tagged “Not in latest capture.” Games that have kicked off move to the bottom, tagged “Kicked off.”

October 18, 2026
New

Score Distribution

A new page in Margins & Exact Scores, with Game, H1 and Q1 tabs. It shows how scores have landed this season for both teams in the game and for the whole league. Total Points Range covers both teams’ points together, in bands. Correct Score Range puts each team’s points in three bands. Exact Winning Margin covers ties and margins of 1 to 20 or more, with won-by and lost-by counts. Correct Score lists the league’s most common scores plus every score these two teams’ games ended with. The bands are fixed. A game’s posted bands move with its posted total, so they are often different.

New

Winning Margin: 5-Point bands

Winning Margin has a Game · 5-Point tab, with bands of 1–5, 6–10 and so on up to 31 or more. Like 4-Way and 10-Point, it has no tie line.

New

TD Scorers: Combined TDs, Either Player TDs and Either Player 1st TD

The touchdown pairs posted for each game, in TD Scorers. Combined TDs adds the two players’ touchdowns together (2+, 3+...). Either Player TDs counts when at least one of them scores that many (1+, 2+...). Either Player 1st TD is Yes when either one scores his game’s first touchdown. Touchdowns are rushing, receiving and return TDs (thrown TDs don’t count), in the weeks both players played. Open a line to see both players week by week. Tap a team at the top to see only the pairs with one of its players.

Data

Single-game captures

Lines captured from one game’s page are now read too. A newer capture replaces only the bets it includes, so a capture of one game or one category keeps everything else from the earlier captures. Monday night’s game uses Sunday night’s capture.

New

Receiving and Rushing: Combined, Either Player and H2H Yards

The player pairs posted for each game, in Receiving and Rushing. Combined Yards adds the two players’ yards together, Either Player Yards counts when at least one of them reaches the number, and H2H Yards shows the posted Moneyline, Spread and Total. Each line shows how often it would have hit in the weeks both players played. Open a line to see both players’ yards week by week. Each pair sits in its own box, with space between pairs.

New

Team 1st Reception

Who catches their team’s first pass of the game, next to 1st Reception Yards in Receiving.

New

Double Chance, Whole-Number Spreads, Final 2 Minutes and Most Punts

Double Chance (Q1 and H1) is in Game Lines: team or tie, opponent or tie, or either team wins. Point Spread now has a Whole Number tab for the Game and H1, where landing on the number is a push and is left out. Score in Final 2 Minutes is in Scoring Props, with an H1 tab so the period is clear: any touchdown, field goal or safety in the 2nd quarter with 2:00 or less on the clock. Most Punts is in Special Teams: which team punts more, or Neither if they punt the same number of times.

Data

Sunday’s posted lines

Posted players and lines updated from Sunday morning’s board. A game already under way keeps its last pregame lines.

Improved

Team-only bets show only that team

Score Every Quarter, Score in Both Halves, Team Odd/Even, Team Total Bands and Team to Score a Safety now show only the selected team’s points (or safeties) in Their Games; the opponent’s tab shows what that opponent allowed. Bets that compare the two teams (Win Every Quarter, Win Both Halves, Win with Shutout and the like) still show both. Game log columns are now all the same width, evenly spaced from the left edge to the right.

Improved

Period tabs in the same order everywhere

Team Odd/Even, Win with Shutout, Last to Score, 1st to Score and Both Teams to Score X+ now label their tabs by period alone, in the same order as every other bet: Game, Q1, H1, H2. Sacks reads Game, H1, Each H. Any Team X+ reads 30+ / 40+, and 2-Point Conversion reads Attempt / Made.

Improved

1st of Game: 1st to Score with its periods

1st to Score is now its own bet with its periods on the third row: Game, Q1, H1 and H2. The scoring-method versions moved to their own bet, 1st Score Method (3-Way, 6-Way, Team), and 1st Score Yards has its own row. Old links to 1st Score still open the right bet.

Fixed

3-Way, 4-Way and 6-Way bets list every outcome

A bet named 3-Way, 4-Way or 6-Way (1st Score Method 3-Way, 1st Scoring Play 6-Way, 3-Way, Winning Margin 4-Way) now always lists all of its outcomes, including one no team has hit this season (a safety as the first score, for example). Other bets still leave off lines where every defense has the same rate.

Fixed

Switching tabs keeps your open line

With a line open, switching to another tab of the same bet (or between Over and Under) now opens the same line there: Yes stays Yes, and the same number stays open on a ladder. When the other tab has no such line, it opens that tab’s Where to Start line as before.

Fixed

Tied Again after 0-0 counts a touchdown with its extra point

A touchdown now counts together with its extra point or 2-point try, made or missed, before we check the score. A 6-6 score after a touchdown, before a good kick, was really 7-6 and is no longer called a tie. Four games change from Yes to No: Ravens at Colts and Bills at Texans in week 1, Texans at Colts in week 3 and Colts at Commanders in week 4. Largest Lead and Win from Behind use the same rule.

October 17, 2026
Improved

Race to X: one row per game, who got there first

On every Race to X bet (Race to Completions, Race to Pass Yards, Race to Receptions, Race to Rec Yards, Race to Rush Yards and Race to Points), the Their Games and opponent tabs now show one row per game: the play that got someone to the number first, with the quarter, clock, team, the team’s drive number, the team’s play number in the game (its snaps: passes, runs, punts, kicks, kneels and spikes), the player and their total (Race to Points: the scoring play, the score and the team’s total), then the result. A game where no one got there says so. Select a week to open that game’s full Race Log or Scoring Log.

Improved

Most and First / Last TD: who won each game, on the player screen

On a player’s Most bets (Receptions, Rec Yards, Rush Yards, Rush Attempts, Rush + Rec, Tackles + Assists) and First / Last TD bets, the Their Games and opponent tabs now show who won each game, either team, with that player in bold, then the player’s own result. It is the same table as on the matchup page, so the context is there however you arrive. Team First TD shows each team’s first scorer side by side.

Improved

Starting QB bets say what they compare

Most Completions, Most Pass Attempts, Passing Yards H2H and H2H Spread, and Race to Completions and Pass Yards are now labeled starting QB vs. opposing starting QB. H2H Total and Combined Pass Yards are labeled both starting QBs, and Either Player Pass Yards is labeled either starting QB. Only each team’s starting QB counts.

Improved

Every team bet’s game log: only its periods, each team in its own column

Team bet game logs no longer list quarter-by-quarter scores the bet does not use. Each log shows only the period (or periods) the bet covers, and any “team-opponent” number is split into a column for the team and one for the opponent. Totals (Total Points, Even or Odd, Total TDs, FG Total and Yards, TD Yards, Turnovers, Punts) show each team and the total; team-only bets show just the team’s number; Longest FG / TD and Both Teams 33+ show each team’s longest; Each Team TDs, TD + FG and Rush + Pass TD show each team’s counts per period; Halves, Quarters, Every Quarter, Win with Shutout, Team Odd/Even and Bands show each team’s score in the periods the bet reads; Overtime shows the end-of-regulation score and OT points; Safety shows each team’s safeties; Win from Behind shows the final and how far each team trailed; Score 1st & Win / Lose shows who scored first and the final; Squares shows the score at the end of that quarter; 1st Turnover / Sack shows the team and quarter; 1st Score Yards shows who scored first, how and when.

Improved

Scoring bets: the play that decided each game

On Last to Score, 1st to Score by Period, 3 Unanswered Scores, Tied Again, Largest Lead, 1st Score, 1st TD and 1st FG, the Their Games and opponent tabs now show one row per game: the scoring play that decided the bet (the last or first score of the period, the score that completed three in a row, the score that tied the game, the score that built the largest lead, or the first score, TD or FG), with its quarter, clock, team and the score right after it, then the result. Games where it never happened say so. Select a week to open that game’s full Scoring Log.

Improved

QB head-to-head, Any Player Rush Yards and 2-Point Conversion game logs

Most Completions, Most Pass Attempts, Passing Yards H2H, H2H Spread, H2H Total, Combined and Either Player Pass Yards now show each starting QB and their total in their own columns (plus the margin, total or better of the two where the bet turns on it), with no quarter columns. Any Player Rush Yards shows each team’s top rusher and their yards. 2-Point Conversion shows each team’s two-point tries and conversions in the game. Any Team 30+ / 40+ shows each team’s final score. Both Teams to Score and Both Teams to Score X+ show each team’s score in the period the bet covers, side by side (Each Q: all four quarters), and no other periods.

Improved

Each Q and Each H game logs show each period

Each Q game logs show Q1 to Q4 (overtime is not part of the bet), and Each H game logs show H1 and H2 (H2 includes overtime), each followed by the result. The extra column that held the lowest period, and the chart of it, are gone.

Fixed

1st Drive game logs show only the 1st drive

The 1st Drive tab on Passing, Rushing and Receiving Yards, Receptions and Anytime TD no longer lists each game’s Q1 to Q4 numbers; the game log shows just the 1st Drive number and the result.

Improved

Lines with no opponent ranking are left off

When every defense has the same rate on a line (all of them allowed it in every game, or none ever has), the opponent rank would only read “Tied,” so the line tells nothing about this week’s matchup. Those lines are now left off the bet screens, the bet lists and Browse by Hit Rate, for player and team bets alike (for example, 430+ Passing Yards, or Neither on a race that someone has won in every game this season). When every line of a bet is like that (Win with Shutout, until a team wins one), the list says so instead of showing blank.

October 16, 2026
Improved

Game Lines: cleaner screens and game logs

Every team bet now opens its list with “Select a bet below for additional information” and says what kind of bet it is (team vs. opponent, both teams, or team only). Game logs show the score in two columns, the team’s and the opponent’s: Moneyline and 3-Way show only the period’s score, Double Result shows the half (or quarter) and the final, and Point Spread shows the final score and the margin. Point Spread lines read “Point Spread −3.5” with a short note on minus and plus lines, and Point Spread and Total Points lines show each team’s rank among the 32 again. 3-Way League-Wide adds Q2, Q3 and Q4. The Where to Start box loses its colored side bar, and the repeated title above the detail tabs is gone.

Improved

Player props: this week’s posted players and lines

Passing, rushing, receiving and Player Not to Score lists now show the players with props posted for this week’s game (games with nothing posted yet use each team’s likely starters). Browse by Hit Rate opens on Posted lines: only what is posted for each player (their main line, Over and Under, and the TD, Race and Most bets they are posted for), each tagged Posted, with the time the lines were captured; team bets show as before. All lines switches back to the full ladder. On a bet screen, the posted line is tagged Posted. Traded players now show with their new team, and their earlier games still count. Defense props (Tackles, Assists, Tackles + Assists, Sacks) work the same way once they are posted for a game; until then the defense lists show everyone.

Improved

Player Not to Score: likely starters only

Player Not to Score now lists each team’s likely starters instead of everyone who played a snap: the QB, top 2 RBs, top 3 WRs and top 2 TEs, from the latest depth chart and from offensive snaps over the team’s last 2 games. Using both catches a backup who has been starting and a starter returning from injury. A player ruled Out on this week’s injury report comes off the list. Usually 8 to 11 players per team. Anytime TD still lists everyone.

New

Browse by Hit Rate

A new button beside Browse by Bet lists every player and team bet on this week’s slate by how often it hit this season, counting down: 100%, 99–90%, 89–75%, 74–50%, 49–1% and 0% (lines that have not hit all season), each with its count. It opens on 100% with 3+ games played. Rows are grouped by game and team, then by category, with the record, current streak and this week’s opponent rank; tap a row to open that bet on that line. On a ladder a band shows the toughest line that landed in it, so 1+ Receptions doesn’t crowd out 5+. Filter by game, team and minimum games. The category filter is a checklist: tick Player Props or Game & Team Props to take a whole group at once, or pick any mix of categories. A Player box narrows the list to one player (type any part of the name). Each team’s table has its team color in the header, with a blank row between categories.

New

Scoring Props: race, order and game-flow bets

Race to Points: the first team to 5 through 35 points, to 6, 9 or 12 in the 1st quarter, or to 10 through 30 in the 2nd half, or Neither. Last to Score for the game, each half and the 1st quarter, and 1st to Score by half and 1st quarter (in 1st of Game, under 1st Score). 3 Unanswered Scores (a team scores three times in a row), Tied Again after 0-0, and Largest Lead (Over/Under on the biggest lead at any point). Overtime, Safety (in the game, or by a team), 2-Point Conversion (attempted, made) and Any Team to Score 30+ or 40+.

New

Scoring Props: halves and quarters specials

Halves: Score in Both Halves, Win Both Halves, Halves Won (0, 1 or 2) and Highest Scoring Half. Quarters: Highest and Lowest Scoring Quarter, Team with the Highest Scoring Quarter and Any Quarter Scoreless. Every Quarter: a team to score, win or lead after every quarter, and a field goal, points, a touchdown, or a touchdown and a field goal in every quarter. Quarters are regulation; overtime counts toward the 2nd half.

New

Team Props: shutouts, comebacks and more

Win with Shutout (game, 1st half, 1st quarter), Win from Behind, Score 1st & Win or Score 1st & Lose (a tie is neither), Team Odd/Even (game, each half, 1st quarter) and Team Total Bands (0-10 up to 51+).

New

New category: 1st Drive

Bets on each team's first drive (its first possession with a snap), graded on that team's own drive. Result: Punt, Field Goal Attempt, Touchdown, or Turnover, Turnover on Downs or Safety, plus a granular version (FG made or missed, passing or rushing TD, interception, fumble lost). Score: an offensive score (TD or made FG) or not. Big Play: a 20+ yard pass, a 20+ yard play or a 10+ yard run. 1st Down (any, by penalty too). Sack: the offense gives one up. Distance: the drive crosses the 50, the opponent's 35 or the opponent's 20. 4th Down: a 4th-down conversion. A pick-six or fumble-return TD counts as a turnover; a blocked punt is a punt. The opponent column shows what that defense allowed on its opponents' first drives.

New

Anytime TD: 1st Drive

Anytime TD adds a 1st Drive tab: a touchdown by the player on their team's first drive. The player 1st Drive tabs for yards and receptions stay with their bets.

Improved

Scoring Log on scoring-order bets

Race to Points, Last to Score, 1st to Score, 3 Unanswered Scores, Tied Again, Largest Lead and the 1st Score, 1st TD and 1st FG bets have a new Scoring Log tab: every scoring play of the game in order, by quarter, with the clock, the team, the play (for example "Tyler Allgeier 22 Yd Rush (Ryland Kick)") and the running score. Race to Points stops on the play that reaches the number; 3 Unanswered Scores counts each team's run 1, 2, 3; Tied Again marks the ties. Pick any of the team's games, or this week's opponent's, from the Game menu.

Improved

Race to Points game log and a team 3 Unanswered tab

The Race to Points game log now shows the running score through each quarter and stops in the quarter someone reached the number, with who got there and when (for example "ARI · Q1 3:05"). 3 Unanswered Scores has two tabs: Either Team (the book's market, both teams) and Team (just this team scoring three times in a row).

October 15, 2026
New

New category: 1st of Game

A new 1st of Game category with five bets: 1st Score, 1st TD, 1st FG, 1st Turnover and 1st Sack. Who does it first, in play order, overtime included. 1st to Score: the team that scores the game's first points. 1st Score Method 3-Way: how the game's first points were scored (Touchdown, Field Goal or Safety). 1st Scoring Play 6-Way: the team and the method together. 1st Score Yards: Over/Under on the length of the game's first score (a touchdown's length, a field goal's distance, a safety counts 0). A game with no points is left out of these four. 1st TD: the team that scores the game's first touchdown, or No TD. 1st FG: the first made field goal, or Neither. 1st Turnover: the team that commits the first turnover (an interception thrown or a fumble lost), or Neither. 1st Sack: the team that records the first sack, or Neither. 1st Score Method Team (a tab of 1st Score): how each team first put points on the board (Touchdown, Field Goal, Safety or No Points Scored). The opponent column shows the same question in this week's opponent's games.

New

Receiving: Race to X Rec Yards

Race to 20, 40, 60, 80 and 100 Receiving Yards: the first player in the game, either team, to reach the number on their catches, or No Player. It has the same team summary, Race Log (every catch in play order with each player's running yards) and League-Wide page as Race to Receptions.

New

Team Props: Team Total TDs

Over/Under on one team's touchdowns for the game (0.5 to 5.5), each half (0.5 to 3.5) and each quarter (0.5 to 2.5), plus Exact for the game (0 through 5, and 6+). Every touchdown the team scores counts: offense, defense and special teams. The opponent column shows the touchdowns that defense allowed. Quarters are regulation; the 2nd half and full game include overtime.

New

Passing Yards: H2H Spread and Total, Combined and Either Player

H2H Yards now has three tabs: Moneyline (whose starting QB throws for more), Spread (their starter’s passing yards plus the spread against the opposing starter’s, ±4.5 to ±74.5) and Total (Over/Under on both starters together, 272.5 to 622.5). Combined Pass Yards is new: both starters together reach 300+ up to 700+. Either Player Pass Yards is new: one of the two starters reaches 175+ up to 325+. Starting QBs only: a backup who comes in does not count.

New

Scoring Props: Each Team bets

Each Team TDs (Yes/No): each team scores 1+ TD in each half, 1+ TD in each quarter, or 2+ TDs in each half. Each Team TD + FG (Yes/No): each team scores 1+ touchdown and makes 1+ field goal. Each Team Rush + Pass TD (Yes/No): each team scores 1+ rushing TD and 1+ passing TD, 2+ of each, or 1+ of each in each half. Each Team TDs counts every touchdown (offense, defense and special teams); Rush + Pass TD counts offensive rushing and passing TDs only. Quarters are regulation; the 2nd half and full game include overtime. The game log shows both teams' counts, theirs first.

New

More periods on existing bets

Anytime TD adds Q2, Q3 and Q4, so it now covers Game, every quarter and both halves. 3-Way adds Q2, Q3 and Q4. Winning Margin adds the 2nd half, with the same bands as the 1st half (1-3, 4-6, 7-9, 10-12, 13+ and Tie). Passing TDs Q1 adds 2+ and Over/Under 1.5. Completions Q1 adds Over/Under 1.5 to 7.5. Quarters are regulation; overtime counts toward the 2nd half and the full game.

Improved

Every team bet says who it counts

Each team bet now says whether it counts both teams together, one team only, or the team against its opponent. You'll see it next to the team name above each list (for example "Seahawks · Both teams") and at the top of the team's screen, in place of the longer note. 1st Score Method 3-Way, for example, counts the game's first score by either team, so a team can hit it when its opponent scores the first touchdown.

Improved

Categories in a new order

The category row now runs Game Lines, TD Scorers, Passing, Receiving, Rushing, Scoring Props, 1st of Game, Team Props, Margins & Exact Scores, Defense and Special Teams, so the most-bet categories are the first ones you see after Game Lines. Old links still open the right bet.

Improved

Cleaner bet rows: one question per row

Each bet row now asks one question, and the tabs under it are its periods or versions. H2H Yards, Combined Yards, Either Player Yards, Longest Completion, 1st Completion, Longest Reception, 1st Reception, Longest Rush, 1st Rush, Any Player, Team Attempts and Longest TD each have their own row. Every Most bet sits in one Most row per category: Completions and Attempts under Passing, Receptions and Yards under Receiving, Rush Yards, Attempts and Rush + Rec under Rushing, and Tackles + Assists under Defense. Yards rows now hold just the periods: Game, Q1 to Q4, H1, H2, Each Q, Each H and 1st Drive. Bet rows stay in alphabetical order, and old links still open the right bet.

Improved

Search knows common bet names and periods

Type a bet the way betting apps name it and the search finds ours: H2H Pass Yards, Combined Pass Yards, FG Made, Kicking Pts, PAT Made, Quarter TDs, Team Totals, Half Time / Full Time and more. Add a period and it opens that tab: “Pass Yards - 1Q”, “Rec Yards 1H O/U” or “Rec Yards 1st Drive”. The closest name is listed first.

Improved

Race Log shows each player’s position

Every catch or carry in the Race Log now shows the player’s position (WR, TE, RB), and the line above the table names the winner’s position and team, for example “Tyler Higbee (TE, LAR) got there first.” It makes the opponent line easy to read: on a receiver’s page, a tight end winning the race doesn’t count as a WR first to the number.

Improved

A left arrow on long rows

Once a row of categories, bets or periods has scrolled to the right, an arrow on its left edge scrolls back. The right arrow works as before.

Improved

Team summary above the player lists

Bets with one winner per game (First TD, Team First TD, First TD 2H, Last TD, every Most bet and every Race to X) now open with a summary for each team before its player lists. It shows week by week who won it in that team's games (one of their players, an opponent or no one), with the player, position and team, plus a count by position. For example, "Broncos 1 of 5 (RB 1) · Opponent 4 of 5 (QB 1, RB 1, WR 1, TE 1)". On Team First TD it shows both teams' first touchdown scorer each week. On desktop the two summaries sit side by side. On phones each summary sits above its team's players, and it follows the team you pick. This replaces the by-team table on Race to X.

Improved

Total Points: whole-number lines

Total Points now has whole-number lines mixed in with the .5 lines: 30 to 60 for the full game and 10 to 35 for the 1st half. A game that lands exactly on a whole number is a push and is left out of the record, so Over 38 shows 3-1 when one of five games finished with 38 points.

Improved

Longer line ranges

Passing Yards At Least now runs to 500+. Rush + Rec Yards runs to 250+. Extra Points runs to 5+.

Improved

Bet types on team bets

Team bets now list their bet types (Over, Under, Exact, Yes and No, where offered) next to the periods, the same way player bets do. For example, Total TDs shows Over, Under and Exact, and the page shows one bet type at a time.

Improved

Team colors on desktop tables

The band in each team's color at the top of its table now shows on desktop too, not just on phones.

Fixed

Tackles now counts solo tackles

Tackles props are graded on solo tackles, so the Tackles bet now counts solo tackles only (At Least 1+ to 10+, Over/Under 0.5 to 8.5), and the separate Solo Tackles tab is gone. Tackles + Assists still counts total tackles (solo plus assists), and Assists is unchanged. Hit rates, game logs and opponent ranks for Tackles all follow the new count.

Fixed

Total Points screen wording

Opening a Total Points line from a matchup now labels the screen Game instead of Team, and the description now says both teams "combine for over 2.5 points" instead of "played". The average now shows total points in their games.

Data

BUF @ LA charting added

Drops and pressure (Passing Completions) and Contact (Rushing Yards) now include BUF @ LA from Week 5. On-target throws for that game will be added once our data sources publish them. One official Week 5 tackle correction is also included.